Carlos Gonzalez Diaz


Playful Interactive AI and ML for Immersive Technologies.

More About Me

Intelligent Games and Games Intelligence (IGGI) PhD


I am a PhD Candidate at the leading Center for Doctoral Training in Intelligent Games and Games Intelligence (IGGI) in the UK.

My current research interests are (1) Interactive use of ML and AI, (2) Encouraging movement during user interaction, and (3) Understanding motivation and user/player experience.

The institutions where I am being trained to succeed in my doctorate are the University of York, Goldsmiths - University of London and Queen Mary - University of London.

I am supervised by Prof. Sebastian Deterding and Dr. Marco Gillies.

Skills


Computer Science

6+ years programming. C#, C++, Java, Python, C, JS, HTML5… and the curiosity to learn more!

HCI Research

Qualitative and Quantitative methods, HCI, User Experience, Interaction Analysis

Immersive Tech

3+ years experience on XR SDKs and APIs. Oculus, Steam, PSVR, Vuforia.

Machine Learning

Theoretical and Practical. Interactive Machine Learning (C++/C#), TensorFlow (C#/Python)

Games R&D

Passion for games and games tech. PhD in IML for VR Games. Unity, UE, Custom Engines.

Team Player

Enjoys working closely with others and can also work independently.

SW Engineering

Data Structures, Algorithms, Version Control… I even made my own visual scripting language!

Public Speaking

Speaker at different industry and academic conferences. Some of the venues include IEEE CoG, ACM MOCO, NordiCHI, Develop or Games Week Berlin.

Previous Experience


  • 2021 PhD in Intelligent Games and Games Intelligence (IGGI)

    University of York. 5 years. Interactive Machine Learning for Designing Movement Interactions in VR Games.

  • 2019 ML for Game Engines Project

    Google Artists + Machine Intelligence (AMI) project at Goldsmiths, University of London. 4 Months. Unity 3D, C#, C++, Interactive Machine Learning. London (UK).

  • 2019 AI Consulting

    Unity Technologies. 4 weeks. C#, Python. London (UK).

  • 2018 Research Engineer Internship

    Sony Interactive Entertainment R&D West. 6 Months. Unity 3D, C#, PS4, PSVR SDK. Londo (UK)

  • 2017 - 2018 University Teaching Assistant

    University of York. 6 Months. Unity 3D and Processing. York (UK).

  • 2016 MSc Digital Narration : Game and Cultural Heritage

    University of Skövde, School of Informatics, Skövde (Sweden)

  • 2015 MSc Serious Games

    University of Skövde, School of Informatics, Skövde (Sweden)

  • 2015 Internship Serious Games Developer

    IUS Innovation. 6 Months. Unity 3D and iOS, C#. Skövde (Sweden).

  • 2015 BSc Software Engineering

    Rey Juan Carlos University, Specialization: Game Technologies. Madrid (Spain)

Publications


Workshop Paper

Gibson, R, Plant, N, Gonzalez Diaz, C, Martelli, B, Zbyszyński, M, Fiebrink, R, Gillies, M, Hilton, C & Perry, P 2020, Using Machine Learning to Design Movement Interaction in Virtual Reality. in Electronic Visualisation & the Arts EVA London. BCS: The Chartered Institute for IT, Electronic Visualisation and the Arts, 6/07/20. [Science Open Link]

Workshop Paper

Nicola Plant, Ruth Gibson, Carlos Gonzalez Diaz, Bruno Martelli, Michael Zbyszyński, Rebecca Fiebrink, Marco Gillies, Clarice Hilton, and Phoenix Perry. 2020. Movement interaction design for immersive media using interactive machine learning. In Proceedings of the 7th International Conference on Movement and Computing (MOCO20). Association for Computing Machinery, New York, NY, USA, Article 33, 1–2. [ACM Digital Library]

Demo Paper

Gonzalez Diaz, C., Perry, P. and Fiebrink, R., 2019. Interactive Machine Learning for More Expressive Game Interactions. In: Proceedings of the IEEE Conference on Games. London, UK. [PDF] [Conference Website]

Conference Paper

Gaina, R., Volkovas, R., Gonzalez Diaz, C. and Davidson, R., 2017. Automatic Game Tuning for Strategic Diversity. In: 2017 9th Computer Science and Electronic Engineering (CEEC). Colchester, UK: IEEE. [Publisher Page (IEEE Xplore)]

Doctoral Consortium Paper

Gonzalez Diaz, C., 2017. The Effect of Control-Display Ratio in Handheld Motion Controllers on Player Immersion: A Pilot Study. In: Proceedings of the 4th International Conference on Movement Computing (MOCO ’17). New York, NY, USA: Association for Computing Machinery. [PDF] [Conference Website]

Book Chapter

Kristensen, L., Mazierska, E., Kirkpatrick, G., Holloway-Attaway, L., Brusk, J., Oldrell, T., Essvik, O., Fallon, B., Homewood, R.J., Tapper, M., Ryding, K., Borén, O., Bjarnehed, M., Idun, J., Fridén, K., Sörensen, J., Stennabb, B., Farhanieh, I., Gonzalez Diaz, C. and Helmisaari, M., 2016. Art and Game Obstruction. 1st ed. [online] Gothenburg: Rojal Förlag. [PDF (pg. 151 for my chapter)] [Publisher Page (University of Skövde)]

MSc Thesis

Gonzalez Diaz, C., 2015. ATTITUDE GAME: A study in the increase of bullying awareness in 9-12 years old children. [online] University of Skövde. [PDF] [Publisher Page (University of Skövde)]

Projects


Presentations


Awards


XR4ALL EU Horizon 2020 Grant Award

2020 - 2021. ML to predict user learning in VR. London, UK.

EPSRC Doctoral Scholarship Award

2016 - 2021. PhD at the University of York, UK.

1st Prize HTC Vive Hackathon 2020

15 teams. London, UK. VR, Machine Learning, C#, Unity3D.

People’s Choice Award 2017

DEN Entrepreneurship Hackathon. London, UK.

1st Prize (Art&Audio) York’s Global Game Jam 2017

18 teams. York, UK. C#, Unity3D.

2nd Prize (Concept) York’s Global Game Jam 2017

18 teams. York, UK. C#, Unity3D.

1st Prize DEN Break the Museum Hackathon

10 teams. Newcastle, UK. C#, C++, Unity3D.

2nd Prize in the Madrid Global Game Jam 2014

11 teams. Madrid, Spain. C#, Unity3D.

Let's Get In Touch!


Ready to start a conversation into how I might help you? I am currently open for contracting work and internships!