Playful Interactive AI and ML for Immersive Technologies.
More About MeIntelligent Games and Games Intelligence (IGGI) PhD
I am a PhD Candidate at the leading Center for Doctoral Training in Intelligent Games and Games Intelligence (IGGI) in the UK.
My current research interests are (1) Interactive use of ML and AI, (2) Encouraging movement during user interaction, and (3) Understanding motivation and user/player experience.
The institutions where I am being trained to succeed in my doctorate are the University of York, Goldsmiths - University of London and Queen Mary - University of London.
I am supervised by Prof. Sebastian Deterding and Dr. Marco Gillies.
6+ years programming. C#, C++, Java, Python, C, JS, HTML5… and the curiosity to learn more!
Qualitative and Quantitative methods, HCI, User Experience, Interaction Analysis
3+ years experience on XR SDKs and APIs. Oculus, Steam, PSVR, Vuforia.
Theoretical and Practical. Interactive Machine Learning (C++/C#), TensorFlow (C#/Python)
Passion for games and games tech. PhD in IML for VR Games. Unity, UE, Custom Engines.
Enjoys working closely with others and can also work independently.
Data Structures, Algorithms, Version Control… I even made my own visual scripting language!
Speaker at different industry and academic conferences. Some of the venues include IEEE CoG, ACM MOCO, NordiCHI, Develop or Games Week Berlin.
2021 PhD in Intelligent Games and Games Intelligence (IGGI)
University of York. 5 years. Interactive Machine Learning for Designing Movement Interactions in VR Games.
2019 ML for Game Engines Project
Google Artists + Machine Intelligence (AMI) project at Goldsmiths, University of London. 4 Months. Unity 3D, C#, C++, Interactive Machine Learning. London (UK).
2019 AI Consulting
Unity Technologies. 4 weeks. C#, Python. London (UK).
2018 Research Engineer Internship
Sony Interactive Entertainment R&D West. 6 Months. Unity 3D, C#, PS4, PSVR SDK. Londo (UK)
2017 - 2018 University Teaching Assistant
University of York. 6 Months. Unity 3D and Processing. York (UK).
2016 MSc Digital Narration : Game and Cultural Heritage
University of Skövde, School of Informatics, Skövde (Sweden)
2015 MSc Serious Games
University of Skövde, School of Informatics, Skövde (Sweden)
2015 Internship Serious Games Developer
IUS Innovation. 6 Months. Unity 3D and iOS, C#. Skövde (Sweden).
2015 BSc Software Engineering
Rey Juan Carlos University, Specialization: Game Technologies. Madrid (Spain)
Workshop Paper
Gibson, R, Plant, N, Gonzalez Diaz, C, Martelli, B, Zbyszyński, M, Fiebrink, R, Gillies, M, Hilton, C & Perry, P 2020, Using Machine Learning to Design Movement Interaction in Virtual Reality. in Electronic Visualisation & the Arts EVA London. BCS: The Chartered Institute for IT, Electronic Visualisation and the Arts, 6/07/20. [Science Open Link]
Workshop Paper
Nicola Plant, Ruth Gibson, Carlos Gonzalez Diaz, Bruno Martelli, Michael Zbyszyński, Rebecca Fiebrink, Marco Gillies, Clarice Hilton, and Phoenix Perry. 2020. Movement interaction design for immersive media using interactive machine learning. In Proceedings of the 7th International Conference on Movement and Computing (MOCO20). Association for Computing Machinery, New York, NY, USA, Article 33, 1–2. [ACM Digital Library]
Demo Paper
Gonzalez Diaz, C., Perry, P. and Fiebrink, R., 2019. Interactive Machine Learning for More Expressive Game Interactions. In: Proceedings of the IEEE Conference on Games. London, UK. [PDF] [Conference Website]
Conference Paper
Gaina, R., Volkovas, R., Gonzalez Diaz, C. and Davidson, R., 2017. Automatic Game Tuning for Strategic Diversity. In: 2017 9th Computer Science and Electronic Engineering (CEEC). Colchester, UK: IEEE. [Publisher Page (IEEE Xplore)]
Doctoral Consortium Paper
Gonzalez Diaz, C., 2017. The Effect of Control-Display Ratio in Handheld Motion Controllers on Player Immersion: A Pilot Study. In: Proceedings of the 4th International Conference on Movement Computing (MOCO ’17). New York, NY, USA: Association for Computing Machinery. [PDF] [Conference Website]
Book Chapter
Kristensen, L., Mazierska, E., Kirkpatrick, G., Holloway-Attaway, L., Brusk, J., Oldrell, T., Essvik, O., Fallon, B., Homewood, R.J., Tapper, M., Ryding, K., Borén, O., Bjarnehed, M., Idun, J., Fridén, K., Sörensen, J., Stennabb, B., Farhanieh, I., Gonzalez Diaz, C. and Helmisaari, M., 2016. Art and Game Obstruction. 1st ed. [online] Gothenburg: Rojal Förlag. [PDF (pg. 151 for my chapter)] [Publisher Page (University of Skövde)]
MSc Thesis
Gonzalez Diaz, C., 2015. ATTITUDE GAME: A study in the increase of bullying awareness in 9-12 years old children. [online] University of Skövde. [PDF] [Publisher Page (University of Skövde)]
2016 - 2021. PhD at the University of York, UK.
DEN Entrepreneurship Hackathon. London, UK.